Top 10 base building games pc




















In Ni No Kuni 2 you take over as a boy king without a kingdom. Naturally, you now need to rebuild a new Kingdom from the ground up. Recruit NPCs you meet and build up your kingdom as you try to take down the evil force trying to destroy the world. Fallout 4 gives you the option to build up a town and become its defender.

Find people you trust in the wasteland to build up from a line house the middle of nowhere to a bustling town worth its mettle. Be warned the more popular your town the more attractive it is to marauders and you're the last defense.

Two words 'Zombie Apocalypse'. Zombie games are a dime a dozen but what makes 7 days to die unique is that you can build up a fortress that may protect but will also cause a lot of attention from the zombies. Striking a balance is crucial in this fun craft oriented Zombie game. What's not to love about a base building RPG that lets you ride a dinosaur.

Find a spot to set up shop and go out into the wilds to find supplies for food, water, and building material. While you're at it domesticate some dinos. Just be careful not to bite off more than you can chew or you'll be starting all over. Known for its rocky launch No Man's Sky has become a pretty good game with fun base building mechanics. Explore the universe and the millions of planets No Man's Sky has to offer. Gather resources to build your space base and build yourself up to discover the secrets of the universe.

Xcom 2's base building is integral to advancing far into the game and stopping the alien invasion. A companion to the strategy rpg gameplay of the missions, the base building challenges you to adapt with the game's rng and decide what will work best for your playstyle and how best to get through those upgrades.

The RPG that gives you the freedom to create whatever base you want with the freedom to tell your own story and be whoever you want to be, Kenshi thrives on player driven stories.

One of the few base building games you can play with a group of friends feel free to roam the desert with as a lone wolf or with your squad and upgrade or don't to express who you want to be. Skip to main content. Level up.

Earn rewards. Your XP: 0. Updated: 17 Sep pm. BY: Emoni Roberts. Darkest Dungeon. More on this topic: rpg. Escaping from the bogs of Florida to the cities of New York, Emoni's chameleon skill is now He can often be found in his dwellings either reading, writing, or playing a fantasy adventure.

Gamer Since: A fortress built to withstand any Zombie attack in 7 days to die A base built to survive a zombie hoard in 7 days to die. Log in or register to post comments. More Top Stories. Up for a dragon hunt? Here are your all your Dragon Age games! When I play video games, I am here for the story! Sometimes I just want to control my own movie not play a Hunger Games style match with a bunch of other people. Looking for RPGs with the hottest babes? Look no further! We love RPGs for a variety of reasons: their beautiful worlds, their immersive gameplay, and of course, their memorable characters.

It just so happens that some of those characters are incredible, gorgeous women! In this article, which Cyberpunk Gameplay Top 5 Facts Revealed in e3 Intense play as a human noble warrior. The Archdemon has risen from beneath the surface of the world, you must become a Grey Warden and rally armies and allies in order to defeat him.

Begin the Who doesn't want to be a protagonist to their own anime-like story? Developer: EarthWork Games. Developer: Clapfoot. Prison Architect. Fallout Shelter. Oxygen Not Included. Dyson Sphere Program. Subnautica: Below Zero. Colony Survival. Developer: Pipliz. Ark: Survival Evolved. They Are Billions.

Supreme Commander: Forged Alliance. Evil Genius. Kingdoms And Castles. Rise Of Nations. Warhammer 40, Dawn of War. Creeper World 3: Arc Eternal. Halo Wars: Definitive Edition. You're some sort of hapless animated character, dumped in a whimsical, paper-cut-out hell wilderness, and your stomach is slowly withering. You must find food, or you will die.

You must create light at night, or you will die. You must prepare shelter and warmth for winter Getting the picture yet? The whole experience is a constant, tense battle against entropy, where you feel horribly fragile, and solving any problem creates two more problems. It's ace. But then, the key to survival in Don't Starve is the slow and painstaking assembly of a basecamp from things you find scattered in the wilds. It's a crap campfire at first, and maybe a miserable sleeping bag, but eventually there are fridges and rabbit traps and farms, and even weird houses for horrid pig men to live in.

It soon takes on the feel of a sort of settlement builder, and you will become immensely proud of the hard-fought-for cluster of hovels and junk that's keeping you alive. There have been some hits and some misses in the Stronghold series of castle-building RTS hybrids. But especially since its HD remaster job, the original game has stood the test of time as the most solid of the set.

It's a game about building a Medieval castle, complete with an economy to keep it running, and an army of soldiers with British regional accents to defend its walls. Then you defend said walls, using all sorts of fun tricks including pits of tar that can be set alight by flaming arrows! There are plenty of scenarios included, as well as a multiplayer mode, but the true pleasure of Stronghold is its meaty campaign, which pits you against a number of varied challenges - some buildy, some defendy, and some attacky - with the eventual aim of defeating your nemesis, Wolf Off Of Gladiators.

At its best, it's Helm's Deep with stiffly-animated knights instead of orcs, and there's a lot of fun to be had in working out where to put your curtain walls, siege weapons, and nightmarish fire traps. But I love AoE2 so much I had to make an exception. And there's definitely more building involved here than in your average RTS, with placement of castles, walls, towers and production buildings forming a major part of any game.

Even if building skills alone won't get you far in AoE2's miraculously revived multiplayer scene, the satisfaction of neatly walling off your settlement and fending off an enemy rush will never get old.

Games about building the physical premises of a business, with the aim of making lots of filthy, nasty money. Transport Tycoon Deluxe is as venerable as they come, hailing from good old , and remains a perennial favourite to people who really enjoy building and managing massive logistics operations.

And while the original game can't be found on most PC storefronts, that's fine, as it has long been supplanted by OpenTTD - a fan-made successor with bigger maps, LAN support, and the potential for player multiplayer online. OpenTTD isn't a cut-throat thrill ride: it's as much about sculpting an entire human landscape as it is building train stations and making money.

Particularly when you are playing with a horde of other patient, meticulous transport curators, the slow evolution of a map elicits a soothing sort of joy. It's a bit like playing in an orchestra, only with trucks and things instead of music.

Planet Zoo features possibly the most beautifully simulated wildlife in the history of games, and considered as a management sim alone, it's a respectable 7. But where it really shines, and the reason it's on this list, is its phenomenal construction system. Borrowed from Planet Coaster also on this list , and with a few tweaks and improvements, Planet Zoo's building tools are unmatched. When I played the game for review, I spent hours upon hours just building landscapes with the map modification tools, before even thinking about animals or tickets.

And when I did get round to building facilities for brute-housing, I was delighted to find a huge library of individual components and construction pieces, which could be positioned in any orientation I wanted, and connected any way I pleased.

If you can think of an aesthetic, Planet Zoo lets you go through with it, from dingy lion holes built in caves inside an Immortan-Joe-style mesa, to charming, grass-bordered walkways spiralling above a Roman-themed palace for Tortoises. It's remarkable. Offworld Trading Company is one of the most cleverly designed games I've played.

As the name suggests, it puts you in the shoes of a business attempting to exploit the boundless riches of the solar system, and competing with a pack of other maniacs trying to do the same thing.

Everything in OTC is built on a beast of a simulated commodities market, and success is entirely driven by how well, and quickly, you can spot and exploit opportunities in its frantic fluctuations. There are loads of juicy mineral extractors to build, and drones to watch ferrying delicious goods between your various coin-production domes. There are dozens of excellent, puzzly scenarios to take on, but the multiplayer mode is where it excels.

Without a single laser being fired, it manages to offer some of the most hectically competitive action in the whole strategy genre, and has the feel of a fighting game generated entirely from the gestalt wank fantasies of Elon Musk and Jeff Bezos. Planet Coaster is not, thankfully, about cornering the market for circular discs on which to rest drinks. It's a game about building a theme park, and approaches the brief as emphatically as Planet Zoo approaches its own.

What's great about it, too, is that once you've built your rollercoasters, you can ride 'em. And actual, real ghosts. It's bizarre, but great. Management-wise, it plays pretty well - but again, like its beastly brother, it's much more about design and aesthetics than it is about bookkeeping. And if you're lacking in inspiration, or just want to save yourself a truckload of time in construction, there's a galaxy of beautiful, monstrous and baffling blueprints built by other people, and available through the Steam Workshop.

I've got to say, upfront, that I'm a bit conflicted on Prison Architect. Even though the game is well aware of the grim territory it exists in, and has some well-thought-out satire to it, I'm just not sure that it is possible, at this point in time, to make an intermittently goofy, fun game about the prison-industrial complex without a hefty slice of yikes.

But, objectively speaking, Prison Architect is a really fun game. Rightly or wrongly, a prison is a brilliant setting in which to deploy the mechanics of a building game, as walls and towers must be built, cell blocks must be adapted to the needs of their inmates, and schedules must be managed to lessen the odds of canteen shiv wars.

Prisons can be tiny hypermax facilities incarcerating a handful of Banes, or sprawling, relatively lax facilities aimed ostensibly at rehabilitation. Plus there's a mode where you can play as a random prisoner and try to escape from your own, or others', creations. But yeah, prisons. Not a laugh. Games about building smaller settlements, with a big focus on the lives of their weird, needy residents. Dwarf Fortress is my favourite game of all time.



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