It is full and complete game. Just download and start playing it. We have provided direct link full setup of the game. Prolific Action game. Lots of missions and weapons. A new story line with more suspense.
Graphics are very good. Audio quality is best with stars voicing the characters. Single Link Direct Download. There are also extra features to unlock for those who lost the receipt or who bought the game from a shop that doesn't have a returns policy.
Red Faction II represents rather poor value. But it can't be all bad, can it? To be honest, apart from its length, there isn't anything particularly wrong with Red Faction II as a piece of uninspired and mindless entertainment. Similarly, there isn't anything noteworthy either. It's uncomplicated, easy to get to grips with, simple to follow, and offers some variety in the missions, with truly dull moments being relatively rare. Early on, especially, the Al is pretty good.
Had the developer seen the sense to remove some of the bad language, tum the characters into big blobby creatures and the blood into custard, Red Faction II would've been a perfect FPS trainer for three-year-olds.
Unfortunately, most of us have had some experience of first-person shooters, and there are better and more rewarding games available at half the price.
Don't waste your money on this. The original Red Faction easily claimed the early PS2 first-person-shooter crown with its sharp graphics and deformable terrain. This year, the competition has gotten fiercer, and luckily, so has this innovative FPS. You want improvements? How about the new double-pistol action, controllable vehicles, squad-based gameplay and improved Geo-Rama destructible-terrain system? According to developer Volition, its better to be red than dead.
For the follow-up to last years Mars-based first-person shooter, mining uniforms and Total Recall -inspired underground cave break-outs have been shelved in favor of overdeveloped cyborg warriors packing more destruction in their pockets than what you might find in Ted Nugents shed. What Volition has attempted to pull off in Red Faction II is a dystopian look into the future, complete with Sopot, a totalitarian leader who plasters his visage on every massive red curtain he can find.
Although the plots reasonably fleshed-out Sopots condemned you and five other super soldiers to death, and youre not too happy about it , it isnt required reading. Mainly because the high number of goons youll be cutting down in various Earth locales instantly makes you forget the nuances of overthrowing regimes.
Instead, twitch with excitement as you think about the next armor-plated schmuck youll be tearing to pieces, using a weapon see pg. The much-acclaimed Geo-Mod game engine from the last Faction makes a return in the sequel.
In tandem with some of the heavier weapons, you can lay waste to plenty of scenery and even open up new areas by being recklessly adventurous.
Of course, not everything in the environment is destructible. Youll see inconsistencies like planks of wood that take countless grenades without a splinter, or concrete walls that fly apart after a quick prodding, but those are minor quibbles. Its the combat enhancements in Red Faction II thatll really make you take notice. First up, youve got your teammates to help you. These cookie-cutter sidekick stereotypes include the slinky Tangier, the walking man-mountain Repta, the curiously stoic sniper Quill and the annoyingly loud, half-retarded Shrike.
These guys can act as drivers and pilots in the numerous vehicle segments of the game, leaving both your hands free to return fire on pursuing enemies or to rain death from above. Teammates also tag along for some of the more footy missions.
Dont worry, action fanatics, the pace of the game wont be dragged down by ordering your troops around or by tedious squad-based strategies instead, these A. In terms of controls, Red Faction II is more versatile than most games in the genre.
If youre one of those gamers who just cant stand the PlayStation 2 controller and require precision cap-popping courtesy of a mouse and keyboard, then Red Faction II is your game. You buy the USB keyboard and mouse, the flat surface to rest them on and the medical bills for your carpal tunnel syndrome.
Finally, fans of multiplayer fragdowns will be more than a little excited to learn this game has a variety of environments, deathmatch bots, match types and well-toned future warriors from which to choose in the multiplayer modes. The stages are exceptional and look larger than those seen in recent first-person shooters like Agent Under Fire and Half-Life.
Plus, Red Faction II offers environmental variations, such as trampolines. Maybe well get to set up our own crazy Slamball tournaments! We came away slightly dazed by the games ultra-violence interspersed with mini-game stages.
Dont expect a revolution with the reds this time. The gameplay in Red Faction II isnt anything you havent already seen, but its addictive, seat-of-your-pants, adrenalinepumping action is still pretty enthralling. You may have to leave your brain at the door, but for those of you aching to tag bad guys in near-future body armor, prepare to be welcomed into the faction.
Check out all the cool stuff that Red Faction's super-physics make possible: When you shoot a window, it shatters out from the bullet hole into tiny shards that realistically fall; when you blow up a window, or a wall--or a group of bad guys, for that matter--the debris flies away from the blast, just like in real life careful, it can hurt you too ; fans and the wind outdoors effect smoke and slow-moving projectiles like tossed grenades, for example ; bullets ricochet off of metal surfaces at the angles you'd expect them to; water and lava pour and pool like real liquids; it's all very kick ass.
But take away the Geo-mod and the fancy physics, and what would you be left with? Actually, Red Faction would still be shaping up as an excellent first-person shooter.
Let's go down the shopping list for what makes any fps worth a damn:. Cool story line: check. You play Parker, a miner on Mars and employee of the Ultor corporation. Horrible working conditions and a mysterious mutation-causing disease known as "the plague" have the workers ready to revolt. As a member of the underground resistance group Red Faction, your goal is to discover what's behind the plague and bring down Ultor.
You'll travel through subterranean mine shafts, over the Martian surface--even up to satellites orbiting far above the giant red planet. Scripted events a la Half-Life : check. And not only does stuff happen as you're playing in the levels to advance the plot, often times you can alter the course of the game by your actions.
For example: At one point you might find a guard about to execute a fellow miner. If you don't intervene in time, he's dead meat, but if you do, he'll tell you the location of a weapon storeroom. Cool weapons: check. The bread and butter of any fps, Red Faction will have 15 weapons, each like Unreal Tournament with two ways of firing them.
Some look especially tasty, like the flamethrower: Shoot it normally to light your enemies aflame or turn off the pilot light, spray the liquid all over the hall, and ignite it when your friends walk in. Plus there's plenty of bigger weapons--machine guns and rocket turrets, as well as vehicles with mounted guns and other deadly goodies. Multiplayer: check A two-player splitscreen game will be included, but four-player looks doubtful since, as Alan explains, "we don't want to dumb down the visuals to the point where it's playable for four.
So while Red Faction looks like it will be an incredibly unique and innovative title, Volition knows it can't stop there. The guys behind the Descent games, who still play Unreal Tournament almost daily on the office network to blow off steam, know it's not buzzwords or innovation alone that make a game worth playing.
The Red Planet. Determined to profit at any cost, the Ultor Corporation has established a monopoly on Mars, giving them the ability to strip-mine the planet's natural resources.
In response to their abuse of the local mining population, the Red Faction freedom fighters launch a revolution that will change the face of Mars forever. In order to accomplish their massive goals, Ultor has established a brutal and oppressive corporate government. Miners are overworked, underfed, and controlled by gestapo tactics and bullying guards. The conditions are hostile, and the plight of the miners is a desperate one. To make matters worse, a virulent and mysterious plague has begun sweeping through the population, randomly striking miners with a terrible wasting disease.
Your character is one of the miners, Parker -- a intemperate youth from Earth, bitter with the knowledge that he can never return home. All is not lost though. A small, hidden group, calling themselves the Red Faction, led by a mysterious woman known as Eos, seeks to free Mars. Pamphlets and posters proclaim her message to the miners: Be Ready. When the day comes, all miners must rise up in arms and bring Ultor crashing to the ground. Soon enough, the day is upon you, and, as Parker, you must battle to escape Ultor's tyranny.
Along the way you'll meet Hendrix, the mole inside Ultor, who seeks to help you stay alive and make Mars a free world. Eventually you'll meet Capek, the twisted mind behind Ultor's science labs, a disturbing man who may be the only person who knows the true purpose of the plague.
How will you fare, when the fate of an entire planet rests in your hands? I tried to take as many variables as possible while playing Red Faction. Did it flow well? How gripping was the storyline? Was it hard to aim? Time and time again, I kept coming back to two rock solid gameplay features that I've never seen before in a console FPS. The first is the quality of control. Second is the Geo-Mod technology, which actually allows you to destroy terrain, but I'll leave that for later.
The control in Red Faction is amazing. I've never played a first person shooter on a console that responded so well, and I doubt I ever will again. Controlling aim and movement with the PS2's Dual Shock controller is wonderfully easy, and the smooth movement of the analog sticks makes precision aim a simple task.
Also, given that you can pilot five different vehicles, each with very different weapons and control characteristics, being able to turn on a dime or slowly advance is very important. You'll find a host of weapons available to you, from pistols to rifles. While none of the weapons stand out as being unique, they do have some interesting features, and nearly all of them have a secondary fire mode.
The Rail Driver has a built-in penetrating scope that allows you to see targets through walls and snipe them as such. The precision rifle is a quality assault rifle and, with the enhanced scope, replaces your sniper rifle about half-way through the game. Eventually, you'll even find a riot shield that is good for blocking bullets and moving through enemy territory without getting too badly banged up.
Once you've gotten stuck in their crossfire, they can be pretty good about keeping up the pressure, although they do tend to get frightened and run away unusually easy. The levels themselves are well laid out and have enough detail to keep your eyes interested. Of particular note are the 'stealth' levels, an obligatory part of every FPS that removes most of your weapons and forces you to infiltrate enemy held areas, all the while avoiding detection.
These sessions are relatively short and simple, avoiding the traditional mind-numbing guesswork present in other games. Movement, viewpoint, and weaponry are all of the standard fare, and the storyline progresses in the traditionally disappointing linear style.
Loading times are immense, as the game moves from scene to scene. Red Faction supports only two players, using the split screen feature on a single PS2. While disappointing, you can have around two to six bots in any given session, and there's a series of multiplayer levels specifically designed for this mode. While they aren't as expansive as the single player campaign, some of the levels allow you to experiment with the Geo-Mod technology, providing secret bonus areas for people willing to go the extra mile Glass punctures and shatters realistically.
Rockets deform the landscape and leave gaping holes where bedrock once stood. Characters move in a fluid manner, gripping their weapons realistically in life-like poses. The graphics engine that forms the core of Red Faction is perhaps the first game I've seen that approaches the level of complexity and detail that we can expect from next generation FPS titles.
With a realistic, if not entirely global, physics system, characters move less like mannequins and more like people. Underwater, tense submarine battles end in a bright flash, followed by a large pressure bubble from the destroyed sub, and the collapse of the sub's internal structure. Although it lacks a strong showing of lighting and particle effects, Red Faction more than makes up for it with the detail of their weaponry, scenery textures, and character models.
One of the first games that actually takes good advantage of the power of a PS2, the graphics detail on Red Faction actually approaches that of the PC version.
The only part of the audio in Red Faction that I truly enjoyed was the voice acting. With it being such a hard to find commodity, good voice acting is one of the things that can really help a game along. It helps immerse you in the game as well provide important content and hints for the storyline. Sound effects and soundtrack were par for the course, especially since the latter only uses short, 30 second long clips that seem randomly scattered throughout the game.
Probably Red Faction 's strongest piece of technology, and definitely the most hyped feature of its gameplay, is the fantastic Geo-Mod technology.
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