Repeat until he is defeated. Bob will then remember everything now that the guardian is killed. A cutscene ensues, with Aivas , Tristan , Odysseus , Robert the Strong , and Camorra confronting a dragonkin in the dungeon beneath Lithkren. If you die fighting Robert, a chest near the brazier will allow you to reclaim items for a fee of , coins. Don't die again anywhere though, or the contents will be lost!
Barrows armour will not break if you die, they will simply be placed in the magic chest. If you leave the dream you do NOT have to remake the dream potion.
You can re-enter the dream by talking to Bob. Bob tells you that he hid several key pieces around the world after the incident. Using fairy rings and teleport tablets will reduce some of the time of the trip. Items needed: Food , axe , machete , energy restoration Stamina potions and Saradomin brews recommended.
Note: Players with 79 Agility can access a vine shortcut into the jungle without needing an axe or machete. Bob tells you that he hid the Karamja key on the south coast of Karamja; the Kharazi Jungle. Head towards the south-eastern area of the shore, where there's staircases leading underground.
This takes you to the Karamjan Temple , a maze with the key piece in the centre. You have to navigate the maze, with traps consisting of spike and man traps. The spikes can be disabled through Thieving , and man traps leaped over with Agility.
Note that toggling running off while leaping over the traps seems to improve the chance of success. To make matters worse, there are also multiple level stone guardians wandering the area in a multi-combat environment. Each stone guardian only uses one combat style indicated by the colour on them , so pray accordingly. Go west, south, east all the way, north, west, south. The traps will do more damage than the guardians so be on the lookout for wall traps.
Once you reach the center, grab the key piece. The plinth also activates for a two-way transport between the entrance and center. Items needed: Spade , ghostspeak amulet , glassblowing pipe , dragonstone , 2 molten glass , non-food healing Saradomin brews recommended or druid pouches if bringing food , Teleports to Varrock , Port Phasmatys , Draynor Manor , and Mort Myre recommended.
Location of the Census records. Bob tells you that Tristan held onto this key piece. Go to Varrock , and speak to Reldo regarding this. He'll tell you of a book containing census records, and that he doesn't remember where it was, but knows that it had a red cover. Search the bookcases until you find the Varrock census records. Bring it back to Reldo for further inquiry. According to the records, it appears Tristan's descendants may have settled in Port Phasmatys , as that is where most Misthalin migrants settle.
Make your way to Port Phasmatys, and make sure you have your ghostspeak amulet equipped. Speak to the ghost villagers , and they'll lead you to Sarah in the house just west of the bank with a range. Speak to her about the key; she buried it in the swamp to prevent the vampyres from obtaining it, and does not wish for it to be found, as she believes it is safer that way. You'll remark about a device that may find it, so head to Draynor Manor and speak to Ava.
She can make you the device if you make her a locator orb, from two pieces of molten glass and a cut dragonstone with a glassblowing pipe. Make an inert locator orb , then give it to her.
After some adjustments, she will give you a locator orb. The orb acts much like similar items, damaging the player when used in return for telling you where it is. The key piece will be located in a semi-random location within Mort Myre Swamp. Make sure you have food to last the trip. Be wary of ghasts , as they may rot your food.
Once you find the exact location denoted by a red game text message, use your spade to dig it up. NOTE: While you can't die from the orb's damage directly, the ghasts in the Mort Myre Swamp can sometimes deal one or two hitpoints of damage.
Items needed: Combat equipment dragonfire protection, venom protection, good ranging equipment, runes for Crumble Undead is recommended, food , prayer , , coins and teleport to Rellekka per death recommended for safety. Bob tells you that he hid another key in an abandoned dragonkin fortress north-west of Rellekka.
Talk to Brundt the Chieftain about this fortress, and he tells you that a deadly beast has slain many of his warriors who went there. He'll give you permission to fight the dragon, and that Torfinn will take you there. In order to pass through, you will have to slay Vorkath , an undead blue dragon. You will want to bring venom immunity items, as both Vorkath and the spiders in the dragonkin laboratory are capable of envenoming the player.
Vorkath has a few attacks. Keep Protect from Magic activated at all times, and watch for his purple fire attack as it will disable your prayers , thus forcing you to reactivate them. When he barrages poison in the air, it will fall spread on random tiles in the arena; do not stand on these tiles as they deal damage and heal Vorkath.
Turning off run is strongly recommended to navigate the poison spots. After this attack, Vorkath will rapidly barrage the player with fire attacks. The player must then walk not run as they land on the tile you were standing on. Be careful to avoid the poison spread out by his earlier attack, and always keep moving during the dragonfire barrage, or you will incur heavy damage rapidly. Vorkath also occasionally launches a fireball into the air, which will target the tile the player is on.
If hit by this attack, it can easily deal up to 70 damage. Once he is defeated, move past him to the north-west to find a Dragonkin laboratory. Small level 35 spiders are here that can inflict venom, if you die you will lose your stuff. Once that lever is pulled, run to the locked room in the east for a dragon key piece and an ancient key.
If you forget one of these items, you will need to return; fortunately, you do not need to fight Vorkath again. Items needed: Magic and Ranged protective armour , food , and a light source. Bob tells you that Camorra hid her key piece in a land far west. Head to Amelia in the Shayzien House. She is in a hut south-west from the bank, west of the clothes store.
While you are nearby, grab a tinderbox and a light source from the bank if you haven't already. Speak to her, and she will tell you to go to the Shayzien Crypts , whose entrance is found in the south-western part of the Graveyard of Heroes.
There are three levels in the crypt, and you will need to make your way to the bottom level. Activate Protect from Magic , as there are multiple high-levelled zombies and skeletons level in a multi-combat environment. The zombies and skeletons use Ranged , Magic or Melee , so run past them as fast as you can until you reach the crypt.
From the upper level, take the ladder in the north-east corner down to the middle level. Then, make your way to the far east ladder to get to the bottom level. Once you reach the bottom level, head to the centre, and enter the southern doors. Inspect Camorra's tomb and solve a riddle. Grab the four busts of Robert , Camorra , Tristan , and Aivas from the corners and place them accordingly on the plinths, based on what the puzzle states.
Note: If you get the puzzle wrong, you'll be teleported back to the top floor, and the puzzle will randomise itself. Recommended: Food, armour, anti-dragon shield or dragonfire shield AND antifire potion, Barbarian Outpost teleport, stamina , food , Digsite pendant. Travel to the Ancient Cavern whirlpool south of Barbarian Assault , it is not necessary to talk to Dallas before forging the pieces. It is essential that you have started the Firemaking part of Barbarian Training to gain access to the Ancient Cavern, or you will end up failing to gain entry and will thus be washed up at the shore to the south.
Once on the floor with the brutal green dragons , follow the east wall until you reach stairs leading to the mithril dragons. Once up the stairs, travel west to a door on the north side of the wall and open the mithril door with the ancient key.
Go inside. Use Fire Wave or Fire Surge on the three dragon head structures. Go back out and travel east and down the stairs. Run to the south-west corner where the barbarians are and go up the stairs. Continue to the end and forge the four pieces together by using one of the several anvils.
Once you have the Dragon Key , go back to the dragon door, which is located on Lithkren using the boat on the west coast of Mushroom Forest on Fossil Island , and place the key into it. Enter through the doors and continue down the hallway. Talk to Dallas, a cutscene will then play. You, Bob and Dallas will find a live dragon, before a Dragonkin approaches.
Zorgoth notices that Robert has changed forms, and reveals that the attempt on his life by Robert had failed. He somehow recognises the player, but not Dallas, who will then ask Zorgoth about Elvarg, and why she attacked Crandor. Zorgoth reveals that as their numbers are dwindling, the dragonkin required a new weapon to turn the tide against the humans.
Elvarg was the first of these dragons intended to destroy humanity, but remarks that it was a failure, and continued experimenting on various other creatures in various laboratories, including the one on Lithkren, where they began working on the ultimate weapon: a dragon that can control the minds of other dragons.
However, Robert had launched an assault on the island, forcing him to seal the laboratory, with himself in it, in hopes that his kind will reopen the doors to resume their work.
However, due to Robert's actions, this never happened. Zorgoth will state that being sealed in here has given him hundreds of years to perfect his creation, the dragonkin's salvation. Dallas will interrupt, asking why he intends to annihilate humanity. Zorgoth answers by saying that they were defending themselves from the humans, while Robert argues that they were the ones being attacked.
Zorgoth continues, saying that only a handful of dragonkin who gave in to the curse of the Stone attacked the humans, but they were not willing to distinguish the aggressive dragonkin from the peaceful ones, and neither will he, stating humanity is a disease. He calls Galvek out of the incubation chamber, and Galvek launches fireballs at the group, killing Dallas. You grab Bob and narrowly avoid them.
Outside, Jardric will investigate and find Zorgoth and Galvek. He fires a shot at Galvek, before being knocked away by Zorgoth. Galvek smashes through the roof and flies off with Zorgoth, who is preparing to organise the dragons for the assault on humanity.
Items required: Ardougne teleport , Varrock teleport , Falador teleport , transportation to Rellekka. Jardric and Bob suggest that you should get King Roald 's aid, so go to Varrock and tell him of the threat. Roald trusts your judgement, so he asks you to get the other kingdoms and nations to work together; King Lathas , Sir Amik Varze and Brundt the Chieftain , while his advisor Aeonisig Raispher attempts to reach out to other people, as they will need all the help they can get.
Once all three have made their way to Varrock, head back to the castle and speak to Roald, who has organised a meeting in the dining room, and have agreed to launch an assault on Ungael , where the dragons are gathering. Regardless of what you say of the plan, Bob will ask to speak with you outside. Bob will tell you that dragonkin are immune to most weapons, and that the dragon's assault will not cease until Zorgoth is dead. He reveals that when Jardric attacked Galvek , Zorgoth was injured as well, leading him to the conclusion that Galvek and Zorgoth are linked, and share each other's pain; killing Galvek will kill Zorgoth as well.
After talking to Bob, head to Rellekka. The combined fleet will make their way towards the Dragonkin Fortress on Ungael to stop Zorgoth. Zorgoth will send his own dragon army to counter the advance. Checkpoints are listed in parts and stages. If you die during Parts II-V, you can reclaim your items from Torfinn , costing , coins each time.
Completing each part acts as a "checkpoint", so you are free to teleport out after completing a part if you are low on supplies and do not have to restart from the beginning.
Note: Ensure you have four free inventory spaces for acquired items Revitalisation potion , hammer , water container , swamp paste. Speak to Torfinn in Rellekka. You will be placed on Brundt's ship, and will need to repel a dragon assault for four minutes.
The dragons will launch dragonfire towards the ship, either causing leaks, damaging the masts, wounding the rowers, or causing fires. There are several crates containing items to repair the ship and maintaining its integrity. When you are nearing the end of the 4 minutes you will notice that the frequency of damage to the ship will increase significantly and it will be impossible to have the ship cleared of all damage.
A stamina potion could be useful here. What remains of the army advances onward, while the rest take their time to catch up.
Before navigating through the shipwrecks, make sure you have full dragonfire protection, as there are several dragons, which will launch dragonfire at you throughout the area. You will want to bring a lot of food , as you can fail some of the obstacles and take damage. There are several fancier ships, which act as "milestones". Several of the leaders will be fighting a lone dragon; you will need to kill it to proceed. The first "fancy" ship has a red dragon ; the second has an iron dragon , and the last has a brutal green dragon.
Help the Varrock guard fight several dragons on Varrock's grand ship. No army can even slow down the horde. Besides perhaps Dragon Slayer 2 Game Details The dragons are coming, fire breathing, and bent on revenge since you slew their scaly cousins during the last dragon assault!
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